Author |
Message |
23/09/2010 21:39:45
|
Mikkel
Joined: 18/04/2006 06:15:39
Messages: 1584
Offline
|
I see an awful lot of fights going the distance. Should I turn up the punching power a bit ?
|
|
|
|
23/09/2010 22:32:34
|
Redneck
Joined: 09/04/2009 15:35:19
Messages: 459
Offline
|
Mikkel wrote:I see an awful lot of fights going the distance. Should I turn up the punching power a bit ?
that would be a great thing mikkel. I just didnt wanted to ask you or open a thread about this because i know how fast you are pissed with things like that
Another thing is the stamina. its too fast wasted and the punches are too weak then. But i think with a higher punching power this problem is also solved.
---but be prepared. I think if you do this necessary change it will be like always and some want a little bit more of that and a little bit less of that etc. Just say that you are in vacation for the next two weeks after the changes..lol.
Why dont change to the original settings when most of us started to play it and before that changes in settings all took place? I think that were the best settings for everyone.
|
|
|
23/09/2010 22:35:44
|
johnbludger
Joined: 24/08/2008 22:48:05
Messages: 1657
Location: Akron, Ohio
Offline
|
Can we have a voting for this?
|
John Record Wins-5341 Lost-2047 KOs-5203 Draw-35 Title Wins- 183 Title Defenses- 1025
JAB Record Wins- 1240 Loss- 160 KOs- 1197 Draw- 18 Title Wins- 25 Title Defenses- 83
Total Record Wins- 6581 Loss- 2207 KOs- 6400 Draw- 53
OB Style: "The John Style"
OB Status: Active
OB Member Since: May 2007
OB Accounts: john / James A. Braddock
OB Class: Hall of Fame
All-Time Winning Streak: 198
1x Superchamp
4x Undisputed champ
208x OB Champ- 1108 Defenses
23x OBA Champion Defenses- 104
35x OBC Champion Defenses- 139
128x OBF Champion Defenses- 830
10x OBW Champion Defenses- 6
12x Tournament Champion Defenses- 29
The Legend
The Beast
The Machine
"John represents the renaissance of OB. John stepped up and filled the vacuum Fatny left behind. Not only his skills are amazing, also his dedication to keep this game interesting and alive. I was there when he first won the title, I was watching over his shoulder when he bullied all competition, I was there when he became a HOF´er. I may not be a great fighter myself, but I do have eye for talent. John is something special, I told him right after he won his first title. John is the spark that became a flame that turned into a devastating fire. Apart from being a great guy he never stepped down from a challenge and always looked to square off against OB´s best to further improve his skills. Many HOF´ers made short comebacks during the year John reigned OB, only to be knocked out by Big Bad John." - Dick E. Boon
"The thing with John is that he's just so extremely accurate, both in offense and in defense. There's some punches I consider myself a master of, like the small hook and the long upper. Well they're useless against John no matter how well you throw them, he just keeps blocking 90% of them and hurting you in the process. Speaking of which...if he hurts you (and he will), you better move your head a lot because he also happens to be one of the best finishers i've ever seen. Basically if you're not extremely good AND creative, you'll end up on the floor. A fine addition to the hall of fame indeed." - Fatny |
|
|
23/09/2010 22:37:30
|
Fatny
Joined: 13/09/2006 16:09:36
Messages: 322
Offline
|
Check the stamina of the guys of some fights going the distance, if it's still well in the green it's more due to that than punching power. Could then slightly reduce total stamina, or stamina regen per round, or stamina per punch thrown and received. If it's not the stamina then raise the punching power.
Easy to check, if last round starts and people are still around 75% stamina, that's why it went the distance. Or if stamina goes close to the red or in the red and people can't down each other, it's because they don't hit hard enough.
-Fatney
This message was edited 1 time. Last update was at 23/09/2010 22:44:26
|
The most interesting man in the world. |
|
|
23/09/2010 22:39:37
|
johnbludger
Joined: 24/08/2008 22:48:05
Messages: 1657
Location: Akron, Ohio
Offline
|
Or you could just revert to one good setting that everybody agrees with and just stick to that.
|
John Record Wins-5341 Lost-2047 KOs-5203 Draw-35 Title Wins- 183 Title Defenses- 1025
JAB Record Wins- 1240 Loss- 160 KOs- 1197 Draw- 18 Title Wins- 25 Title Defenses- 83
Total Record Wins- 6581 Loss- 2207 KOs- 6400 Draw- 53
OB Style: "The John Style"
OB Status: Active
OB Member Since: May 2007
OB Accounts: john / James A. Braddock
OB Class: Hall of Fame
All-Time Winning Streak: 198
1x Superchamp
4x Undisputed champ
208x OB Champ- 1108 Defenses
23x OBA Champion Defenses- 104
35x OBC Champion Defenses- 139
128x OBF Champion Defenses- 830
10x OBW Champion Defenses- 6
12x Tournament Champion Defenses- 29
The Legend
The Beast
The Machine
"John represents the renaissance of OB. John stepped up and filled the vacuum Fatny left behind. Not only his skills are amazing, also his dedication to keep this game interesting and alive. I was there when he first won the title, I was watching over his shoulder when he bullied all competition, I was there when he became a HOF´er. I may not be a great fighter myself, but I do have eye for talent. John is something special, I told him right after he won his first title. John is the spark that became a flame that turned into a devastating fire. Apart from being a great guy he never stepped down from a challenge and always looked to square off against OB´s best to further improve his skills. Many HOF´ers made short comebacks during the year John reigned OB, only to be knocked out by Big Bad John." - Dick E. Boon
"The thing with John is that he's just so extremely accurate, both in offense and in defense. There's some punches I consider myself a master of, like the small hook and the long upper. Well they're useless against John no matter how well you throw them, he just keeps blocking 90% of them and hurting you in the process. Speaking of which...if he hurts you (and he will), you better move your head a lot because he also happens to be one of the best finishers i've ever seen. Basically if you're not extremely good AND creative, you'll end up on the floor. A fine addition to the hall of fame indeed." - Fatny |
|
|
24/09/2010 06:09:18
|
Rocky Marciano
Joined: 19/03/2007 18:04:56
Messages: 698
Offline
|
Mikkel wrote:I see an awful lot of fights going the distance. Should I turn up the punching power a bit ?
Since Fatny was not around yesterday and multiplayer of OB3D refuses to work for me, I had no other option left than to go against my own decision and boxed good amount of matches against everyone online minus those who decided to duck me - nothing new under the sun. I wanted to play some OB so go and bash me for that if you want haters! Anyway to get to the point I got used to these current settings relatively fast and now have a good and clear understanding on what causes this issue on hand.
There is nothing wrong with punching power. Power punches do a good amount of damage as it is. Basically enough to floor someone down for good if you set it up right. This being said you can absolutely hammer someone with good solid combinations (not just spamming) and make both of his health bars go red at the same time and NOT end up with stamina advantage. This is one part of the issue. Either punches you land should do more stamina damage, in which case fight would be more likely to end up before full time in the long run due to your opponent not being able to recover from damage received, OR punching power meter should go down slightly slower, which would make it more likely for you to end the fight on the spot in a situation like this. Actual damage caused by individual punches (with full punching power meter or close to that) should not be increased. Also both stamina damage increase and slowing down the decrease rate of punching power should not me implemented at the same time as this would create whole new set of problems and spamming would become "the thing to do".
The amount of stamina you use, when you perform your attacks, should not be lowered as this would lead to people spamming moves like crazy with no remorse and lessen skill needed to succeed.
Another major reason why lot of fights go to the distance is this this backwards leaning jab. It does WAY more damage than it should do. Top of that it is really good way to defend, which it in fact should be. However these two things added together make it something quite overpowered and something LOT of people abuse and take advantage of. You have a great defense, which also happens to deal lot of damage (a big no no IMHO) and works as a nice attack.
At the moment this backwards leaning jab has advantage of REACH while doing lot of damage - and not even relatively speaking. Your opponent can hit you with leaning jab WAY before any of your punches can land on him. In fact his leaning jab will stop you on your track so you will not land anything. Since it does LOT of damage, has reach advantage and stops you on your track, is the best defense and this and that... (in other words since it is TOTALLY OVERPOWERED) you can not try to close in as it is totally losing deal for you. There is no point whatsoever to try to close in and attack. You will end up losing lot of health as a result of few of those lean jabs, which will give your opponent the advantage in health, points and stamina. Only option to left it to WAIT till opponent stops doing it, which exact moment is in in fact the moment you can land something great - against those people who use lean back and forth a lot and frequently. While this works great in theory in reality it is not that viable solution. This is because some people stay leaned back for virtually entire rounds and if not they at least stay leaned back for most of the round and only stop doing it when their opponent is nowhere near or just refuse to stop doing it if opponent is nowhere near in general. In general it does not matter how it is used (highly advanced use of leanback jab combos not included) as the other fighter can just start using it too and in the end the end result is always the same, which is time is wasted while nothing really happens.
In the old days people would use it as defense when they were hurt and it was a good one. You could choose to try to close the gap for the kill and in the process take a risk of getting tagged by those leaning jabs, which could both (possibly but not necessarily) stop your advance and score a nice amount of points but not hurt you seriously. So in a close fight with you managing to hurt your opponent you were in position of having to make a choice of risking losing valuable points by going after the KO. It was a worthy tradeoff. It was not possible for anyone to rely completely on backwards leaning jab. If you did that, you would end up losing as there were some ways around it for skilled players. Ways that for the most part no longer exist due to multiple different changes to the game.
At the moment there is no such tradeoff. It is a lose - lose situation to you so best option is to just waste some time while waiting opponent to stop. Basically leaning jab has become both the ultimate form of defense AND the ultimate form of counter punching. Not only that but in a way it has also become ultimate form of offense too. Highly advanced use of backwards leaning jab has always been to include one or two of those punches in your combos. Since a single leaning jab now does noticeably damage those combos have become quite destructive, which has lead to people mostly relying on those combos at expense of other possible punching combinations. You even see some people go forwards spamming the backwards leaning jab, which is just an example how ridiculously "stupid" that move has become.
Basically since leaning jab is so super effective now it is being used as a primary defense, primary way to attack (lean backward jab combos), primary way to counter and just a method to set up other punches while not actually performing the jab from leaning position, as opponent is forced to take into account that a jab might be performed from that leaning position. As a result of this there is less diversity.
Just my two cents to this topic.
ps. I have forgotten passwords to all my accounts but one so I can only log on one of the Smashing Machine accounts (which I have been using) or make a new Rocky Marciano account. This is FYI to those who keep asking me to log on one of the Rocky Marciano accounts of mine.
This message was edited 4 times. Last update was at 24/09/2010 06:26:08
|
- OB Accounts: Rocky Marciano plus too many alts
- Join Date: 2007
- Status: Retired for now. Logs on every now and then just to troll.
- OB Class: A+++++ Elite and yes you got it right a FIVE STAR Elite.
- Goals: Been there, seen that, done it all so none other than reaching 1000 fights (on an alt) with above 90% win percentage I have been hunting after ever since joining OB2D.
- Titles won: too many to remember
- Title defenses: too many to remember
- Best win streak 132 wins in a row in total.
- Style: Very technical when needed to. Other than that force ko for the win!
- Signature Punch: The Rocky Marciano combo (now also available without french fries).
- Signature Taunt: Letting opponent recover back to full healt before KOing him for good.
- Weakness: Fatny, the king of OB2D
- Career highlights: Been there and done it all but yes there is one little thing that rises above all titles and such: making Reaper quit after I tkoed him 16 times in a row all inside first two rounds. We were supposed to box 100 times
- Quotes: "I just TKoed you 16 times in a row Reaper. What's the matter? Can not make is past first two rounds? Did I make you quit? Why so silent all of sudden? Oh I just made you STFU "
- Stupid nickname given by other players: Mini Fatny.
- Words of wisdom: Styles make fights. Sometimes even HOF caliber fighters lose to inferior boxers due to this fact. Everyone has their rythm and once you get inside that rythm, you will make life hell for that person (in the ring).
- PS. All signatures are stupid. |
|
|
24/09/2010 09:30:51
|
Redneck
Joined: 09/04/2009 15:35:19
Messages: 459
Offline
|
Rocky Marciano wrote:
Mikkel wrote:I see an awful lot of fights going the distance. Should I turn up the punching power a bit ?
Since Fatny was not around yesterday and multiplayer of OB3D refuses to work for me, I had no other option left than to go against my own decision and boxed good amount of matches against everyone online minus those who decided to duck me - nothing new under the sun. I wanted to play some OB so go and bash me for that if you want haters! Anyway to get to the point I got used to these current settings relatively fast and now have a good and clear understanding on what causes this issue on hand.
There is nothing wrong with punching power. Power punches do a good amount of damage as it is. Basically enough to floor someone down for good if you set it up right. This being said you can absolutely hammer someone with good solid combinations (not just spamming) and make both of his health bars go red at the same time and NOT end up with stamina advantage. This is one part of the issue. Either punches you land should do more stamina damage, in which case fight would be more likely to end up before full time in the long run due to your opponent not being able to recover from damage received, OR punching power meter should go down slightly slower, which would make it more likely for you to end the fight on the spot in a situation like this. Actual damage caused by individual punches (with full punching power meter or close to that) should not be increased. Also both stamina damage increase and slowing down the decrease rate of punching power should not me implemented at the same time as this would create whole new set of problems and spamming would become "the thing to do".
The amount of stamina you use, when you perform your attacks, should not be lowered as this would lead to people spamming moves like crazy with no remorse and lessen skill needed to succeed.
Another major reason why lot of fights go to the distance is this this backwards leaning jab. It does WAY more damage than it should do. Top of that it is really good way to defend, which it in fact should be. However these two things added together make it something quite overpowered and something LOT of people abuse and take advantage of. You have a great defense, which also happens to deal lot of damage (a big no no IMHO) and works as a nice attack.
At the moment this backwards leaning jab has advantage of REACH while doing lot of damage - and not even relatively speaking. Your opponent can hit you with leaning jab WAY before any of your punches can land on him. In fact his leaning jab will stop you on your track so you will not land anything. Since it does LOT of damage, has reach advantage and stops you on your track, is the best defense and this and that... (in other words since it is TOTALLY OVERPOWERED) you can not try to close in as it is totally losing deal for you. There is no point whatsoever to try to close in and attack. You will end up losing lot of health as a result of few of those lean jabs, which will give your opponent the advantage in health, points and stamina. Only option to left it to WAIT till opponent stops doing it, which exact moment is in in fact the moment you can land something great - against those people who use lean back and forth a lot and frequently. While this works great in theory in reality it is not that viable solution. This is because some people stay leaned back for virtually entire rounds and if not they at least stay leaned back for most of the round and only stop doing it when their opponent is nowhere near or just refuse to stop doing it if opponent is nowhere near in general. In general it does not matter how it is used (highly advanced use of leanback jab combos not included) as the other fighter can just start using it too and in the end the end result is always the same, which is time is wasted while nothing really happens.
In the old days people would use it as defense when they were hurt and it was a good one. You could choose to try to close the gap for the kill and in the process take a risk of getting tagged by those leaning jabs, which could both (possibly but not necessarily) stop your advance and score a nice amount of points but not hurt you seriously. So in a close fight with you managing to hurt your opponent you were in position of having to make a choice of risking losing valuable points by going after the KO. It was a worthy tradeoff. It was not possible for anyone to rely completely on backwards leaning jab. If you did that, you would end up losing as there were some ways around it for skilled players. Ways that for the most part no longer exist due to multiple different changes to the game.
At the moment there is no such tradeoff. It is a lose - lose situation to you so best option is to just waste some time while waiting opponent to stop. Basically leaning jab has become both the ultimate form of defense AND the ultimate form of counter punching. Not only that but in a way it has also become ultimate form of offense too. Highly advanced use of backwards leaning jab has always been to include one or two of those punches in your combos. Since a single leaning jab now does noticeably damage those combos have become quite destructive, which has lead to people mostly relying on those combos at expense of other possible punching combinations. You even see some people go forwards spamming the backwards leaning jab, which is just an example how ridiculously "stupid" that move has become.
Basically since leaning jab is so super effective now it is being used as a primary defense, primary way to attack (lean backward jab combos), primary way to counter and just a method to set up other punches while not actually performing the jab from leaning position, as opponent is forced to take into account that a jab might be performed from that leaning position. As a result of this there is less diversity.
Just my two cents to this topic.
ps. I have forgotten passwords to all my accounts but one so I can only log on one of the Smashing Machine accounts (which I have been using) or make a new Rocky Marciano account. This is FYI to those who keep asking me to log on one of the Rocky Marciano accounts of mine.
you really think mikkel got the time to read all that stuff?!?!?! Try writing a book instead of writing to forums
This message was edited 1 time. Last update was at 24/09/2010 09:36:19
|
|
|
24/09/2010 09:35:23
|
Redneck
Joined: 09/04/2009 15:35:19
Messages: 459
Offline
|
Fatny wrote:Check the stamina of the guys of some fights going the distance, if it's still well in the green it's more due to that than punching power. Could then slightly reduce total stamina, or stamina regen per round, or stamina per punch thrown and received. If it's not the stamina then raise the punching power.
Easy to check, if last round starts and people are still around 75% stamina, that's why it went the distance. Or if stamina goes close to the red or in the red and people can't down each other, it's because they don't hit hard enough.
-Fatney
its not that easy you think fatny. If i see the stamina is wasted in round 3 i choose to just defend for 1-2 rounds till its fine again. So you cant say that he just needs to look at the end of the rounds if the stamina is still good.
I had a lot of excellent fights with Ken aka Yousuck2 yesterday and you can watch them. In round 3-4 i took 1-2 rounds to regain my stamina in some fights for the final. It makes the fights a little more boring. In some fights we gave us hell till the bitter end in round 10 and our both stamina was more than half done.
|
|
|
24/09/2010 10:46:59
|
Dick E. Boon
Joined: 27/09/2007 19:14:45
Messages: 178
Offline
|
1 change only: when you get hit you should lose stamina
|
|
|
24/09/2010 11:17:14
|
Mikkel
Joined: 18/04/2006 06:15:39
Messages: 1584
Offline
|
I'll try to make some changes this weekend. But remember, not everyone will be happy.
|
|
|
|
24/09/2010 11:38:51
|
Dick E. Boon
Joined: 27/09/2007 19:14:45
Messages: 178
Offline
|
Mikkel wrote:I'll try to make some changes this weekend. But remember, not everyone will be happy.
After making the changes you will get flamed at, you will get burned alive, you will receive hate like only Red Viper has experienced, players will try to eat your children. When that happens take a deep breath and let it go. Don´t take the criticism personal or too serious!
As you said, not everybody will be happy.
|
|
|
24/09/2010 11:42:29
|
Mikkel
Joined: 18/04/2006 06:15:39
Messages: 1584
Offline
|
I will make punchinpower*10000, so whoever lands the first punch will win the fight !
|
|
|
|
24/09/2010 12:26:29
|
Redneck
Joined: 09/04/2009 15:35:19
Messages: 459
Offline
|
Mikkel wrote:I'll try to make some changes this weekend. But remember, not everyone will be happy.
i just repeat myself but again. Why dont change everything to the original settings back before all the changes? I still think this are the best ones and most of the others agree with this.
Sorry boon..i think your suggestion is not the best because one of the problems at the moment is that stamina is too fast wasted and with this its just more fast wasted than before. So the problem gets bigger and not solved.
All in all i think mikkel will do the best for the settings. He also recognized that there is a problem so i think that he knows best what to do to solve it.
|
|
|
24/09/2010 12:27:34
|
Redneck
Joined: 09/04/2009 15:35:19
Messages: 459
Offline
|
here is a video from Skillz before all the changes took place. Take a look at this power of the punches, some of them got the double power of today for example. perfect settings in this time...
http://www.youtube.com/watch?v=zDkgMrWyYSw&feature=related
This message was edited 2 times. Last update was at 24/09/2010 12:32:55
|
|
|
24/09/2010 12:38:01
|
Mikkel
Joined: 18/04/2006 06:15:39
Messages: 1584
Offline
|
Redneck wrote:
Mikkel wrote:I'll try to make some changes this weekend. But remember, not everyone will be happy.
i just repeat myself but again. Why dont change everything to the original settings back before all the changes? I still think this are the best ones and most of the others agree with this.
Sorry boon..i think your suggestion is not the best because one of the problems at the moment is that stamina is too fast wasted and with this its just more fast wasted than before. So the problem gets bigger and not solved.
All in all i think mikkel will do the best for the settings. He also recognized that there is a problem so i think that he knows best what to do to solve it.
If punching power is raised, it means that you can do more damage with less punches, so in reality, you have more stamina. And I don't remember the old settings. One day after an update, they were gone, and I still don't understand what happened.
|
|
|
|
|